
Steam has introduced a new motion-smoothing update for its SteamVR service that will provide smoother gameplay for people who are using lower-end PCs.
Alex Vlachos, a graphics programmer at Valve, issued a blog post this week explaining the update. Unlike traditional motion-smoothing technology, which essentially increases the amount of frames that appear in a scene in an effort to remove or reduce the amount of motion blur affecting an image, SteamVR’s approach to incorporating the technology will focus on keeping the frame rate steady.
“When SteamVR sees that an application isn’t going to make frame rate (i.e. start dropping frames), Motion Smoothing kicks in,” the blog post reads. “It looks at the last two delivered frames, estimates...
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