Yesterday morning, while I was in the kitchen making coffee, my five-year-old daughter walked into the room with a stuffed Eevee under one arm and a map of the Kanto region in her other hand. We had played a bit of Pokémon: Let’s Go on the Nintendo Switch before bed the night before, and she woke up thinking about pocket monsters. It’s been like this for the past week.
With Let’s Go, developer Game Freak is aiming for a very tricky target. In 2016, hundreds of millions of new players were drawn to the franchise through the mobile game Pokémon Go. But for many of them, the jump to a traditional Pokémon experience — one with battles, experience points, and other fussy role-playing features — was too far. Let’s Go is meant to be a bridge...
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