Monday, October 15, 2018

Rockstar clarifies Red Dead Redemption 2’s ‘100-hour work week,’ following backlash

Yesterday, Vulture published an in-depth look at the making of Red Dead Redemption 2. One line, in particular, stood out to a number of game developers: “We were working 100-hour weeks [several times in 2018],” lead writer Dan Houser explained. In an industry plagued by crunch — a term that describes overwork and enforced (often unpaid) overtime, particularly toward the end of a project — it was a disappointing revelation. Red Dead Redemption 2 launches later this month, and it’s looking like one of the most expansive, detailed video games ever made. But there is clearly a human toll that comes from the way these sprawling experiences are developed.

Rockstar has since clarified the “100-hour weeks” comment. In a statement to The Verge,...

Continue reading…

Disqus Comments